Showing posts with label parking. Show all posts
Showing posts with label parking. Show all posts

Wednesday, September 24, 2025

Quasi-Urbanism

 I want to talk today about a very particular kind of urbanism, which I want to call "quasi-urbanism," that is getting more and more common on the fringes of the Quad Cities (and other similar urban and surburban areas in the US). This is an urban form that consists of the following:

A. Concentration of housing (usually apartments) even though the overall population density remains low

B. Presence of nearby destinations, such as grocery stores, coffeeshops, small other shops, etc., in reasonable proximity to the concentrations of housing as the crow flies

C. Large sidewalks, mixed-use paths, or other biking/walking infrastructure running through the area

But that also has the following feature:

D. Despite A, B, & C, walking is dangerous there, no one does it, and the place was clearly built with the assumption that cars will be by far the most common form of transportation, to the point where this undoes the benefits of A, B, and C for most people.

This is similar to the false walkability I talked about before, but bears a few additional elements with it to represent a more fleshed-out urban environment, beyond just the markers of walkability.

This is, as I said, becoming more and more common, and I want to talk about why it doesn't really work, despite seeming on the face of it like it should tick a lot of urbanist boxes; or, in other words, why does D happen despite A, B, and C? And for this, I'm going to use a particular example out in Bettendorf--not because it's uniquely bad, but precisely because it feels typical to me.

1. Too Much Empty Space

The biggest flaw of this form of urbanism is that despite ostensibly including things like density, good sidewalks, and walkable amenities, there is just so much empty space. Not parks--though this space is often "green," it's usually all-grass lawn, not organized into parks, and sometimes not even green (lots of asphalt.

Let's look at the example: the Villas apartments and surrounding area on Devil's Glen Road in Bettendorf.

There's the apartment building. I'm standing, to take this photo, on the nearby mixed-use path. And what do I see? Lots and lots of space between me and the apartment building, and between me and the coffeeshop, and between the coffeeshop and the apartment building.


Looking down the road, I see the exact same thing: a huge berm of mostly grass, not attractively molded into a park or anything, just...present. Everything here is actually quite far away from everything else, so the gestures towards density and walkability are undercut. You can just about see the two grocery stores in this neighborhood down this path, but both are so far away that they're not actually visible--and most of the space in between is just empty.

2. Too Much Parking, Too Centered

Here's a closer view of the apartment complex: 

Notice what is given direct access to the apartments, and what is indeed literally the only thing you are confronted with when exiting and entering them?

That's right, a parking lot.

The apartment is surrounded by parking, the neighboring businesses (coffeeshop, boutique, locksmith, bike shop, brewpub) are all surrounded by parking, everything is parking. That creates more of this empty space (see #1) but it also directly counters the idea that this is a space where one could or should walk. There isn't even a marked (let alone protected) walkway through the parking lots to the sidewalk or mixed-use path from any of the businesses or the apartment complex. It's like the separate pieces of an urbanist jigsaw puzzle are all kept apart by three inches of table space, rather than combined into the puzzle they could potentially make.

3. Odd Choices In The Details

Here's the mixed use path, looking north:


It kinda looks like a big sidewalk, which is really what it is. But there's nothing wrong with that, as long as it's big enough to allow people to pass. Let's zoom in.

So here's what I notice (and this is mostly true in Bettendorf): the explicit prioritization of cars over bikes/pedestrians (a literal stop sign for the path at every single place that the cars could cross it), with no protection for the path as it crosses the roadway (no continuous raised sidewalk, even though again this is also a bike path).

I have biked here and do bike here (though I was not on the bike for this particular trip, since I was dropping someone else off who can't ride on the back of my bike). And I can tell you that these are notable issues in practice: cars coming out of these drives do not look for or notice bikes, and if you were actually to stop (as opposed to Idaho-stop) at each stop sign you'd go really, really slowly.

My favorite example, which I didn't happen to get a shot of because it's a few blocks over, is that this mixed-use path coexists with a painted bike gutter lane on a major street--as if the designers themselves weren't sure if this was actually bike infrastructure or not.

And, honestly, these paths don't tend to go anywhere: they begin and end without necessarily having an actual destination--not quite where the sidewalk ends but close--and so that also is an odd detail that reduces usability.

The frustrating thing is that all of the basic elements are good! All of them are helpful! But they aren't combined helpfully. And I worry that this means that people who live here, if asked to vote for more urbanist infrastructure, will say "I've seen dense apartments, I've seen bike paths, I've seen these elements that you say make a 15 minute city, and no one uses them/they're useless/they don't work."

Because this looks like someone cribbed off the test of the person designing a 15 minute city (yeah! Apartments! Yeah! Bike lanes! Yeah, a grocery store nearby!) but didn't realize that the whole point was not to accommodate more cars but to make them less necessary. So instead we have a neighborhood where you need a car, despite all this infrastructure, and so no one uses the infrastructure except weird bloggers getting their caffeine fix.

What about your neighborhoods or cities? Do you see urbanist elements combined into a quasi-urbanist design that fails them? Or are there parts that actually work--or no parts at all?

Sunday, March 9, 2025

Iowa Rules

When my partner and I moved to the Quad Cities from western New York, we noticed something we started calling Iowa Rules (though you might as well lump in the Illinois Quad Cities too, here; it doesn't stop at the river). This is a change from our reality in other cities we'd lived in: specifically, the rule that there is always a closer parking space than you think. See, we'd been used to grabbing whatever parking we could near a location, and the new "Iowa Rules" were that we'd always find that we could have parked closer.

We've largely adjusted to this new reality in the years since, but today I want to explore why the Iowa Rules are actually not a good thing, no matter how convenient in the moment.

1. Too much parking means wasted space

The key thing about there always being a closer parking space is that we're talking about a closer empty parking space: after all, there were parking spaces in the other cities too, they'd just be filled. And that means that here in the QC we have a lot of space going empty: parking spots that are in excess of what we need. That space could be a parklet or a wider sidewalk or another lane of traffic (or better yet, a narrower street or a bike lane). If you can assume empty space when you're looking for a parking spot, that means there must by default be a lot of empty spots around, since everyone else is doing the same. And that's prime real estate, especially downtown, going to waste.

Also sometimes people won't park close to the next vehicle, because, well, there's so much space! And then that ends up being wasted too.

2. Too much parking encourages car-as-default

Rochester, NY is pretty car-centric already. But one of the few things that might actually encourage active transportation or communal transportation like walking, biking, and buses is that the car can also be inconvenient since you need to walk from our parking space, circle for that parking space, and often pay for it.

If none of that is true, then the car becomes much more attractive.

And while I'm not saying we should make everyone's lives awful, well, car-centric design is a vicious cycle that does itself make life worse. More cars means less design for other options (and less funding) which means less use of other options which means more cars and so on. 

Excessive parking even makes other forms of transportation less convenient itself, by making people walk further (to go past all that empty parking) and walk less safely (through all those spaces cars might suddenly decide to park in). So it's even worse than just the basic vicious car cycle; it's a special version.

3. The rare exceptions cause pollution and traffic

Once you believe that there is always a closer parking spot, you won't accept a further one. This means that when you get the rare circumstances when there is not actually a closer spot (say, Disney on Ice at the Vibrant Arena, or QCSO at the Adler) people circle. And circle. And circle. And they won't just park a block further away than they usually do because dang it they know there's a spot! And that makes for more traffic (circulating cars) and more pollution (... circulating cars). So once infinite parking becomes the norm, it's still a problem even when it doesn't exist.

Iowa Rules are great when you are specifically looking for a parking spot. But in the aggregate, it's not great for the city, the urban design, or for any of us.

Beneath the Bridges

What do you do below something big? This is a very general question, but an important one. Many pieces of urban architecture are quite large...